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I was into Five Nights


Especially the FNAF fandom. The games were fun, but the fan-comics what I loved most. Back then Five Nights at Freddy's was only a handful of games and so had a small cast of killer anamatronics. As the internet often does people jumped at the opportunity to superimpose their own interpretations of the characters. From romance to comedy the fandom was cranking out content. FNAF had a clear setting and a blank slate for characters, and I had had my own ideas for a fan-comic.



My original concept was that my comic would take place at a separate location. Thereby avoiding any conflict with the games. Living in South Texas at the time it made sense to me to have the party house be a taqueria. I wanted to create a gag-a-day style comic with simple character interpretations. Freddy would be disenchanted, Chica obsessive, Bonnie lazy, and Foxy dangerously clumsy.



But like any amateur comic artist I focused too much on the art and not enough on the writing. I had been experimenting with using vector art for comic making and thought this was the perfect opportunity. My thought was that if I made puppets I would save myself time drawing. It didn't matter if they looked stiff since they were basically robots.


Freed up from time drawing the characters wasted time on obsessing over details. I built stages, backgrounds, and props. Quickly the production value bloated well past reasonable.

A few months later I had finalized my process and produced 3 comics. When I looked online to post my comics I found several new FNAF games had come out, and The fandom had already moved on to the new cast of characters.



I posted my comic in a few places, but it didn't really get much reception. I still look back fondly at the completed FNAF fan-comics I made. It was probably for the best that my fan-comic didn't take off, and I learned a few things in the process.

First I learned there's a middle ground between speed and quality, especially when it comes to comics. If I had not spent so much time perfecting my background I might have been able to put out my comics faster.

Second I was reminded how ephemeral the internet is. With how quickly Five Nights games were comic out people's attention span just couldn't hold. I realized fan-comics are fun, but not a way to grab and hold an audience.

Lastly I learned the value of making comics for myself. Since I didn't have an audience, but I still felt proud. I had brought an idea idea to completion and I was satisfied with my work. While I still search for my audience I won't be deterred if no one is watching. I'll keep creating. Later I would finalize my blue monkey design for Ucil.

 
 
 

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